VOICES[1-6].RES

Per-character dialogue. Outputs each line as a separate .wav (22250 Hz, mono, 16-bit). Roughly 2,500 clips total across the six files.

VOICESS.RES

Cutscene / cinematic voice tracks. Note the double S, separate from VOICES1-6.RES. 92 stereo clips, output as extracted_N.wav.

SFX.RES

Sound effects archive. ~256 clips, 22050 Hz mono. Same RIFF concat layout as VOICES.

SCRIPTS.RES

Game script bytecode. Outputs 16 binary entries (entry_NN.bin) plus ALL_TEXT.txt with readable strings pulled from the bytecode (character names, item labels).

SCREAM.RES

Game asset megapack: sprites, animations, tiles, palettes. Outputs ~1273 raw entry_NNNN.bin files. The output won't be viewable or readable as-is — it's raw binary that needs a sprite/animation decoder to mean anything. That decoder is work in progress.

MUSICGM.RES / MUSICFM.RES

MUSICGM.RES: drop it in; outputs each XMI track as a standard .mid file. 40 songs. Plays in any MIDI player.

MUSICFM.RES: currently not supported. Same 40 soundtracks as MUSICGM, just in OPL3/Adlib FM format instead of General MIDI. Falls back to raw FORM/CAT chunk extraction for now.

Where to find your .res files

Steam: DRIVE:\Steam\steamapps\common\IHNMAIMS\Classic\

GOG: DRIVE:\GOG Games\I Have No Mouth\

> output here!